Hove


This is initial dev log.

I am using Unity DOTS in this project.


Initial release:

At first experimental release, I have simplistic prototype of AI hovercrafts , with testing navigation path planning and shooting. Plus optional human player control.

Teams will attempt to shoot another teams in range. When any vehicle is turn sideways, or fall outside the map, it will be destroyed after few seconds.

General mechanics:

Right click anywhere, to spawn vehicles of each team, on yellow sphere markers. There are 4 teams' spawners, yellow, green and 2x for purple team. Middle team spawner also spawn player vehicle, if there is no current player vehicle existing, or has been destroyed.

Left click on any spawner, to enable / disable it.

Left click on blue waypoints, to order existing vehicles, to navigate to them. AI vehicles will automatically pick another random waypoint, if goal waypoint has been reached.

Player controls:

WSAD - Move forward and turn.

QE - Strafe.

Space - Shoot

Tab - Change camera view from tactic to player vehicle (experimental).

Hold Shift (in tactic view) - Allow to rotate with mouse and move camera with WSAD, QE.

Hold Shift (in third person view) - Hold camera motion.

Files

Hove V0.0.48 - debug.zip 49 MB
Mar 21, 2021

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